Wordle.net Map of My Delicious.com Bookmarks

This image represents the frequency of tags I’ve used to bookmark resources using Delicious.com, a social bookmarking service that allows you (and others) to access your bookmarks from any web-connected computer. It was created using Wordle.net, an interesting visualization tool that will let you feed it a word list, a URL, or a delicious username in order to generate a tag cloud like this. Larger words represent tags used with greater frequency. Since I started using Delicious.com to share links with my students, the map is weighted in favor of course- and programming-related terms.
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KUIT476: Web Marketing & eCommerce

Location: Kaplan University, Online
Terms: Summer 2009, Spring 2010
Class size: ~ 15 students/term

IT476 is a course designed to encourage students to prepare a business plan for an ecommerce venture. Students also create a website to support the business. Attention is given to the legal, advertising, financial, and operational aspects of the business with an eye toward preparation of a workable business proposal.

Reading Materials

  • CIW (2009). eCommerce Strategies and Practices. Tempe, AZ.

IST673: School Library Media: Technology, Theory, Application & Assessment

Location: University at Albany, State University of New York
Terms: Spring 2010
Class size: ~ 15 students/term

IST673 is a capstone course in which graduate students collaborate with undergraduate students and in-service educators from local K12 school districts to design, develop, deploy, and assess Web sites developed for use in participating schools.

Reading Materials

  • DiGiano, C., Goldman, S. V., & Chorost, M. (2008). Educating Learning Technology Designers: guiding and inspiring creators of innovative educational tools. New York, NY: Routledge.

IST301x: The Information Environment

Location: University at Albany, State University of New York
Terms: Spring 2009, Fall 2009, Spring 2010
Class size: ~ 80 students/term

IST 301x is an introduction to information studies including definitions and properties of information: creation, transfer, classification, encoding, evaluation, storage, retrieval, and use. The Role of information organizations including libraries, print and electronic publishing industries, and archives is discussed.

Reading Materials

  • Lester, J., & Koehler, W. C. (2007). Fundamentals of information studies: Understanding information and its environment (2nd ed.). New York: Neal-Schuman Publishers.

iPhone Web App Development

This 4-week workshop, hosted by CreativeTechs and O’Reilly Media is an excellent introduction to how to create website-based applications for use on the iPhone. Website-based apps don’t need to go through the notorious Apple review process for applications, since they are essentially web pages built using standard HTML, CSS, and JavaScript tools and are accessed using Mobile Safari. Once on your app page, users can choose to add the page to their iPhone apps list as an icon, which allows the page to appear without the browser’s chrome (the standard widgets that appear in a web browser: address bar, back/forward buttons, etc.).

Led by Elisabeth Robson, coauthor of Head First HTML with CSS & XHTML, these sessions have been wonderful and are well worth your time. Until 2010 February 5, the entire set of recorded sessions + sample book chapters + sample code can be purchased either from Creative Techs or O’Reilly for just 35$.

KUIT255: eCommerce Development

Location: Kaplan University, Online
Terms: 2
Class size: ~ 5 students/term

In IT255, students prepare a business plan for an ecommerce business they wish to develop. During the class, students prepare sections of the plan including a market analysis and marketing plan, financial projections, and a comprehension operations plan. Students use HTML, CSS, and JavaScript to create a draft website for the business and enable payment processing using hosted shopping cart and payment processing services.

Reading Materials

  • Schneider. (2007). New Directions in eCommerce. Thompson Course Technology.

KUIT245: Web Development

Location: Kaplan University, Online
Terms: 3
Class size: ~ 20 students/term

Students in IT245 create websites using standards-compliant technologies: XHTML, CSS, and JavaScript. Students learn about site planning, page design, site development, and workflow control. They also implement basic forms processing using hosted forms solutions.

Reading Materials

  • Adobe Systems. (2009). Adobe Dreamweaver CS4: Classroom in a book. Berkeley, CA: Adobe Press.

CSI201: Introduction to Computer Science

Location: University at Albany, State University of New York
Terms: Fall 2008, Spring 2009
Class size: ~ 180-220 students/term

CSI201 is an introduction to computer science for majors using Java and the media computation framework developed by Mark Guzdial and Barbara Ericson. Students learn about core topics in computer science and programming (problem solving, iteration, recursion, search, sort, decomposition, etc.) while learning to manipulate digital media files (images, sounds, and videos) using the Java programming language.

Reading Materials

  • Guzdial, M., & Ericson, B. (2007). Introduction to computing & programming with Java: a multimedia approach. Upper Saddle River, NJ: Pearson Prentice Hall.

IST361: Web Development

Location: University at Albany, State University of New York
Terms: Fall 2005, Spring 2007, Fall 2007, Spring 2008, Spring 2009; Fall 2009
Class size: ~ 30 students/term plus an additional ~15 graduate student collaborators

IST 361 is capstone course applying HTML, CSS, and JavaScript to the creation of websites for use by K12 students in the Albany City School District, Albany, New York. Undergraduate students from IST361 work with graduate students in school library media, K12 educators (teachers and school library media specialists), and K12 students collaborate to establish the site design, or “look & feel,” of the final site. Graduate students provide their undergraduate teammates with details of the website’s goals, as negotiated with the K12 educators and students. Undergraduate students, in turn, develop several distinct user interface designs appropriate for the grade level and subject area involved.

Reading Materials

  • Berkun, S. (2005). The Art Of Project Management: O’Reilly Media.
  • Freeman, E., & Freeman, E. (2005). Head First HTML with CSS & XHTML: O’Reilly Media, Inc.
  • Gerantabee, F., & AGI Creative Team. (2007). Dynamic learning, Dreamweaver CS3 : with video tutorials and lesson files (1st ed.). Sebastopol, CA: O’Reilly Media.
  • Lynch, P. J., & Horton, S. (2008). Web style guide: basic design principles for creating Web sites.  3rd. Retrieved January 1, 2010, from http://webstyleguide.com/

IST424: Hardware & Operating Systems

Location: University at Albany, State University of New York
Terms: Spring 2006, Fall 2009
Class size: ~ 35 students/term

IST424 introduces students to the fundamentals of computer hardware (transistors, integrated circuits, components, devices, interfaces), software (execution cycle, programming methodology), and operating systems (Windows, Macintosh, Linux).

Reading Materials

  • Burd, S. D. (2006). Systems Architecture (5th ed.): Course Technology.

KUIT250: Enhancing Websites with PHP

Location: Kaplan University, Online
Terms: 1
Class size: ~ 10 students/term

Students in IT250 learn the fundamentals of programming in PHP to enhance websites. Topics covered include fundamentals of programming, processing HTML form data, database connections using MySQL, and using MySQL as a backend data store.

Reading Materials

  • Meloni, J. C. (2004). PHP 5: Fast & Easy Web Development (3rd ed.). Boston, MA: Thomson Course Technology.

FCPS: Fundamentals of Computer Science

Location: Kaneohe, HI; Lancaster, PA; Saratoga Springs, NY
Terms: Summer 2003 – 2009
Class size: ~ 30 students/term

FCPS is an introductory computer science course offered by Johns Hopkins Center for Talented Youth, a program serving talented & gifted teenagers. Students in FCPS study algorithms, Turing Machines, programming, recursion, data representation, digital copyright, digital ethics, artificial intelligence, and game design.

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